Three forged 3D adventurers in the playground arena

Your forged avatars move, fight, and live in 3D with a real controller now — not just a turntable preview.

Patch 2.2 upgrades the models themselves, the playground combat lab, and your 3D Home: collision, damageable training dummies, a full animation set, and companions who actually inhabit the space with you.

Try three heroes in the Playground

Same as the gallery — tap a model to step into the arena

Click any of these forged characters to load them into the Playground. Walk, sprint, jump, aim, punch, cast, and hit the dummies — no character sheet required.

Enhanced 3D Models

From portrait to a playable body

Forged meshes now bind to a humanoid skeleton so clothing, horns, tails, plates, and extra limbs move with the character instead of sitting still. Idle, walk, run, sprint, jump, combat, and emotes all retarget onto the same GLB you forged from a portrait.

  • Higher-fidelity Meshy meshes with baked gear, race features, and materials
  • One skeleton drives locomotion, combat, and social poses
  • Gallery and Test Character use the same playground player — what you see is what you can walk around as

Controller & Animations

A third-person character you actually steer

Movement is a real third-person controller. Camera orbits with the mouse, collision keeps you on the floor and off walls, and poses drop to the ground instead of floating in place.

  • WASD move · Shift sprint (hold) · Space jump
  • Ctrl crouch (hold). Running + crouch rolls
  • Emotes: G dance, C sit, T talk, K kneel, B lie down, V wave
  • Press I for the controls menu — rebind keys and switch Low / Medium / High quality
  • On phones, the play pad covers move, look, attack, aim, spell, weapon cycle, and emotes

Playground Combat

Dummies, collision, weapons & spells

North of spawn is the combat range. Training dummies have health, take hits, flash, wobble, drop, and respawn. Some patrol on lanes so you can lead shots. Capsule collision and walkable ground mean punches, projectiles, and your body actually meet the world.

  • LMB attack / fire · RMB aim (hold)
  • Q spell / ability · R reload
  • Cycle weapons from the pad (or hotkeys) — fists, blades, bow, and more
  • Static cyan dummies up close, magenta movers further out
  • East parkour platforms and a west climbing tower if you want to test jumps instead of fists

Home, Interactables & Companions

The tavern is a living sheet

3D Home uses the same controller. Walk up to a prop (or hover it and press E / click) and the matching part of your character sheet opens in place. Floating "!" markers appear when something new landed on the sheet.

  • Cupboard — inventory. A ! shows for new gear or finished item art.
  • Journal — story and history. Alerts when the biography updates.
  • Bookcase — spells and abilities, plus a reminder if you still have level-up points or new art waiting.
  • Portal — browse campaigns and start playing as the character you're currently in the home with.
  • Model Portal — switch 3D looks or return to the Forge. A ! appears when a forge finishes.
  • Picture frames — hang gallery art and portraits on the walls.
  • Ascension ladder & rune wall — emblems, titles, and achievements.
  • F sit / stand on furniture · L lock the door

Companions in the home

Everyone on your Companions tab joins you in the tavern. Unforged companions appear as a soft glowing wisp until their mesh is ready — then they swap in automatically, no reload.

  • They wander, sit, and talk with each other on their own
  • Walk up and interact for Follow, Stay, Talk, NPC Chats, and Actions (Dance, Sit, Talk, Kneel, Lie down)
  • Conversations you have — and chats they have with each other — stay on the character sheet
  • Collision and nav keep them from stacking on top of you or clipping through furniture

How to try it

  1. Use the three previews above to jump straight into the Playground
  2. Or open any 3D model in the Gallery the same way
  3. Forge your own look from the character sheet's 3D Avatar panel, then Test Character
  4. Enter 3D Home to meet companions and use the cupboard, journal, bookcase, and portal

Welcome to Patch 2.2 — your heroes finally move like they belong in the world.